fix: Update some incorrect images, and fix downscaling issues for some sprites#234
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@kyledovey's images look a bit better honestly. I'd merge this changes in. I'll leave to Kyle the finial decision of whether to use these images (downscaled by @FallenDeity) or to remove/come up with custom 96x96 sprites. While waiting for Kyle's reply I'll merge this in since they look better that the current ones. |
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Thansk @FallenDeity as always! |
yeah that sounds good :) |
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Sorry being slow to reply - I don't mind! Downsized by nearest neighbour looks a lot better. We could maybe do it iteratively? Like have the downscaled ones in for now, until they can get replaced by "proper" ones, as that might take a while to get through so many... |
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no issues lol, yeah we can definitely do it iteratively and replace them as they are available this is a primarily contributor led project so no hurry just make a pr/issue whenever you have time :) thanks a lot for the sprites ps: if you have the back shiny sprite sheet for gen 9 too we can adopt a similar approach |
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Awesome! I don't know if we want to take same approach with the z-a megas too then? I do have the back sprites shinies; |
In reference #233 changed the downscaling algorithm to use
NEARESTthe following are the affected back sprites from generation 9@Naramsim, @kyledovey perhaps we can selectively pick the ones which look fine and remove the distorted ones and leave them for future todo
some additional fixes