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fix: Update some incorrect images, and fix downscaling issues for some sprites#234

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Naramsim merged 1 commit into
PokeAPI:masterfrom
FallenDeity:fix-downscaling
Jun 11, 2026
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fix: Update some incorrect images, and fix downscaling issues for some sprites#234
Naramsim merged 1 commit into
PokeAPI:masterfrom
FallenDeity:fix-downscaling

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@FallenDeity

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In reference #233 changed the downscaling algorithm to use NEAREST the following are the affected back sprites from generation 9

1005.png
1006.png
1007.png
1008.png
1009.png
1010.png
1018.png
1020.png
1021.png
1022.png
10277.png
959.png
962.png
975.png
977.png
981.png
983.png
984.png
989.png
992.png
993.png

@Naramsim, @kyledovey perhaps we can selectively pick the ones which look fine and remove the distorted ones and leave them for future todo

some additional fixes

  • previously totem sprites had some downscaled non pixel or 3ds art which I updated to reflect the same species pixel art since totems have no visual difference other than size & weight so the existing species art should suffice
  • greninja battle bond (10116) was portrayed as greninja ash (10117) so fixed that to reflect a normal greninja since battle bond is just an ability not a form (this reflects in official artwork too) and added greninja ash sprites to 10117
  • fixed minior meteor sprites, in meteor form there is no visual difference between shiny and non shiny that is only apparent in core form with shields down
  • fixed pumpkaboo/gourgeist sprites before it had some blurred 3ds'ish art? picked up the new sprites from smogon sheet and added them from small, large and super
  • updated 2 gmax forms for flapple/appletun and toxtricity amped/low-key since they both share their gmax forms (identical)
  • other minor additions include gyrados mega (back shiny) and clawitzer (front shiny)

@Naramsim

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@kyledovey's images look a bit better honestly. I'd merge this changes in. I'll leave to Kyle the finial decision of whether to use these images (downscaled by @FallenDeity) or to remove/come up with custom 96x96 sprites.

While waiting for Kyle's reply I'll merge this in since they look better that the current ones.

@Naramsim Naramsim merged commit 3506b10 into PokeAPI:master Jun 11, 2026
@Naramsim

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Thansk @FallenDeity as always!

@FallenDeity

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@kyledovey's images look a bit better honestly. I'd merge this changes in. I'll leave to Kyle the finial decision of whether to use these images (downscaled by @FallenDeity) or to remove/come up with custom 96x96 sprites.

While waiting for Kyle's reply I'll merge this in since they look better that the current ones.

yeah that sounds good :)

@kyledovey

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Sorry being slow to reply - I don't mind! Downsized by nearest neighbour looks a lot better. We could maybe do it iteratively? Like have the downscaled ones in for now, until they can get replaced by "proper" ones, as that might take a while to get through so many...

@FallenDeity

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no issues lol, yeah we can definitely do it iteratively and replace them as they are available this is a primarily contributor led project so no hurry just make a pr/issue whenever you have time :)

thanks a lot for the sprites ♥️

ps: if you have the back shiny sprite sheet for gen 9 too we can adopt a similar approach

@kyledovey

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Awesome! I don't know if we want to take same approach with the z-a megas too then?

I do have the back sprites shinies;
gen9 backs shinies page 1
gen9 backs shinies page 2
(sorry my site uses webp)

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3 participants